Thursday, March 24, 2011

Caution! Steamrolling!

In the offices of Big Wipe Theory we have designated raid time to three times a week; wednesday, thursday and sunday. Wednesday night is farm night! What's today!? Thursday! Progression night! Sunday is also progression night. Raid nights are at most 3 hours in a night.

Since Wednesday night is farm night I'm sure you're all asking, OMG RaG1n DID YOU GET ANY UBER ITAMZ LAST NIGHT? Unfortunately the answer is no. Some mail agility gear did drop and I don't need them. How did you guys go as a guild!? Amazingly awesome fantasticzein! We killed 7 bosses last night, including Chimaeron; a progression boss for us. This puts us at 7/12 after 3 weeks of guild raiding! If only we had this sooner! WOW! Our group is coming along nicely. There are only 5 bosses to look at this week and if we can get 9 or even 10/12 bosses this week we will be extremely happy.

Big Wipe Theory will be looking at heroic raid dungeons in no time! "BIG WIPE THEORYYYYYY!!! YEAH YEAH!" - Jezzbeca/Aman'thul, resto/ele shaman for 10 man raid group of Big Wipe Theory.

7 bosses in 2 and a half hours I think is good, considering we took two ten minute breaks. This means 130 minutes of raiding which equates to just under ~18.5 minutes per boss. This includes trash clearing, wiping (for whatever reason), loot distribution, travel time between dungeons and waiting for people to come back from the AFK land that is real life.

Good times!

Wednesday, March 23, 2011

Lovemontes' raiding advice!

Hi guys! Time for a constructive post. As a level 85 hunter I am sure that you are at least somewhat interested in end game content! The game never ends at level 85! It starts there :) So, what kind of information do you need to know? Well, there's stacks to learn! There are heaps of websites (I use only www.warcrafthuntersunion.com for my information) to help you out in-depth. So I'll provide advice from a high end perspective.

Lovemontes... raiding... you.... purples.... GET OUT OF THE FIRE!

Now before you raid, there's something that everyone must do and that is understand how to optimise your role in a raid. As a hunter your primary role is to deal damage, widely referred to as DPS. DPS stands for damage per second. DPS is the best indicator of showing how much damage you can do, how hard you hit per attack is not the concern in DPS. To optimise your dps you need to do a couple things:

1) Gear correctly. Gear is where all your stats come from. At this stage agility, haste, crit, mastery and (most importantly) hit all come from the gear you obtain. The best gear you can obtain before raiding content is from Heroic Dungeons, Reputation Factions and your Justice/Valor Point vendors. Better gear means more DPS which means you do more damage which means bosses die faster! It's that simple! Find the best gear that you can and get it. Enchant it and gem it!

2) Enchants & gems. These increase your dps stats like gear does, make sure you gem and enchant correctly!

4) Be hit capped! That means 8% for us hunters! It's really easy to get and I don't want to hear or read excuses about hunters not being hit capped. Missing shots means missing damage which lowers your DPS! Get it or get out of the raid! I mean 8% and not 7.99%! OK! Ok :)

3) Spec Correctly & Dual Spec. Hunters are an interesting class at the moment; our specs benefit us in multiple ways. As I write this BM is the best spec for high movement fights (where your pet can wail on the boss constantly). MM is a great spec for those fights where you're standing still most of the time, dealing damage to a single target for a long period of time and SV is the best spec for when you need to use multishot a lot! So make sure you have two specs! I currently raid as MM and SV.

As for individual specs it is important that you spec correctly. The points are an investment in to increasing your DPS so it is only logical that you get skills that are going to increase your damage output!

Now that you're geared, spec'd, gemmed and enchanted for raids you're ready to get in there and run through some scripted encounters that requires you, as a raid member, to do your best possible and if your best is good enough you'll be able to kill some bosses and hopefully get some items! In turn these items will increase your damage output! Thus making the next bosses easier! WOOT WOOT!

Where do we go from here? Our DPS is optimised and that should mean we can kill bosses now, right? WRONG! JUST WRONG! There are factors in boss fights deliberately put in there to test our reflexes. Being a previously sponsored gamer (nothing special, ok! But I was!) I would like to toot my own horn and say that my reflexes are higher than the person's but that does not give someone else an excuse to stand in the god damn fire that will wipe us and get us killed and give us a repair bill which means we have to start the boss all over again instead you could just do the right thing and not stand in the damn fire like you're supposed to and go stand somewhere else! END RANT.

Here's my advice for raiding:

1) Get out of the fire, unless ordered to stand in there! Jump into Aspect of the fox on the run and get your hunter ass outta ze fire!

2) Misdirection, Feign Death, PEW PEW. Not really in that order. Use misdirection as long as the tank is having threat issues. Macro's help. MACRO's, that's another mini tip! Cooldown blowout macros, misdirection macros, tranquilizing shot macros! They are good. Use them!

3) Use your cooldowns as often as possible! I think this one's a simple one but it seems that people seem to skip my point too often! Let me give you a hypothetical scenario. Boss RaG1n for your guild is typically ~7 minutes long. At ~6 minutes your raid leader calls for heroism! What does heroism mean!? BLOW MY COOLDOWNS FOR HUGE DPS BOOSTAGE OMG LOOK AT THOSE BIG NUMBERS AND OMG I AM SHOOTING LIKE SO FAST RIGHT NOT EVEN A GM COULD TAKE ME ON! But for god's sake, man! In 6 minutes you can use all your dps cooldowns! So what do you do? Misdirect, blow your cooldowns and pump into that boss immediately! Show everybody who's boss in your raid during Careful Aim range with a ~97% crit change on Aimed Shot! AIMED AIMED STEADY STEADY AIMED STEADY STEADY AIMED STEADY STEAD AIMED AIMED AIMED... if you're MM the start of the fight will do something like this until the boss is under 80%. With heroism and that rotation I have reached ~29k DPS on the Omnotron Defense System. Back to Boss RaG1n though! Youv'e blown your cooldowns and they're ready to go again. Do you have time to run through another set of cooldown blowage of uber dpsingness!? Well, that's up to your judgement. At 3 minutes into the boss fight Readiness will be ready to go again. But you're not 100% sure if at 6 minute mark your raid will blow heroism! Well, that call is up to you, my friend. If you have some DPS down you will take longer to defeat Boss RaG1n and acquire his awesome purple itamz! Well, in that case blow your cooldowns again! WOOT LOOK AT ME SHOOT AT THIS BOSS WITH EXTREME SPEED PEW PEW PEWPPEPWPWEPEW!

4) Listen to instructions, whether you like it or not. As a leader of various teams in my time it's tough to coordinate people, especially because people are independent beings; they want to do their own thing! The problem with this is that in a team where everyone is reliant on coordinating with each other there is no room to go rambo. You're a part of a team and need to act as a team. If you want to go do your own thing go play pokemon or something. In boss fights where target switching, stacking and spreading are common you need to listen and react quickly and according to your raid leader otherwise wipes can and will happen. There are too many instances I can think of where team mates doing the wrong thing (i.e. doing what wasn't instructed) have failed the team in that instance. Work as a team! Be a team member, not just a person that's part of another team!

5) Research boss fights, patch changes. Enough said.

Thursday, March 17, 2011

Update and Opinion

Since the guild has had a full 10 man team things seem to be coming along quite well. I'm really happy with how progression is going and I'm looking forward to a full progression raid night.

After the learning process of particular fights the team does a really great job of keeping things consistent. We deal with mechanics very well so far and I am really happy and proud to be a part of the team and contributing in my own way.

I've been very blessed with gear that I am receiving where there is only 1 item that eludes me from the current bosses that are being killed (N Halfus Wyrmbreaker Polearm). So I'm at a 356 Average Item Level and I no longer need Valor Points for my hunter's gear. I feel like it is the reward to the dedication I have put in to gearing up my toon and contributing to the guild.

As a guild 10 man raid it's so easy to cap daily guild experience on raid nights, each boss gave us 78.6k * 2 or 78.6k * 3 or even 4! Multiply that per person and it's an amazing reward.

We haven't killed Maloriak as a guild yet, though I have killed Maloriak before. There isn't much to Maloriak in the end but an interrupt at the wrong time basically means that we want to reset due to the fact that we're trying to execute a particular strategy.

High hopes are with me when we raid tonight. I hope to have at least Maloriak and Chimaeron down tonight. It would be absolutely amazing to kill Atramedes tonight as well so we can dedicate some time to learning/killing Nefarian.

If there was anything I could say that could improve in the group is the DPS. But when comparing to my own I don't think that's entirely fair. In an ideal world all DPS classes would be at each other's throats, struggling to top damage where the only variable of advantage/disadvantage would be the random number generator. Unfortunately it's not easy to balance a game like WoW, where there are so many factors and scenarios involved. I'll include a screenshot of my damage spread in various boss fights to show how I'm dealing with Marksmanship in my next post. Hopefully my next post I'll be reporting that Nefarian is dead :D Kick ass guys.

Thursday, March 10, 2011

Guild is finally raiding! WEE!

Well it's been nothing but tough times recently for good ol' Big Wipe Theory! Things seemed bleak and far from functional. Our raid groups were only half full with guildies at best... until recently! Good friends have returned back to the guild that they missed so dearly (I practically quote that) and friends of theirs have poked their heads through the door.

What we have now is a full raid team and then some! We are actually getting guild experienece again and achieving success quite quickly considering that a few people have hardly looked into a raid instance before. I couldn't be happier right now.

It was only 2 weeks ago that the beloved guild Big Wipe Theory were considering disbanding. There were too many losses too quickly and it left us wounded by the roadside, waiting to die.

I'm happy to say that the guild is back on it's feet thanks to a guild merger and some good friends who were once with us have decided that although they'd like to progress, they want to have fun at the same time.

Now, to hunter business! I'm loving marksmanship at the moment! With all the haste buffs I use (imp steady,rapid fire, heroism) I can achieve 1.1 second aimed shot casts! During careful aim period I achieve around a peak of 25,000 dps. Considering I do not have an epic ranged weapon yet I'm extremely pleased with how I handle the rotation of marksmanship. Screenshots will be incoming as the guild progresses and gets bosses down of things like damage meters, my damage spreads and general boss kills.

On a side note, paladin tanking is still easy and a great way to level! DO IT!