Tuesday, January 18, 2011

Guild Drama! WOO! Hunter changes inc!

So Survival is getting a much needed nerf (PvE wise). I think it's a good thing, in the end. I don't think that the nerf isn't that huge that Survival hunter's will be gimped (Survival will be losing 5% of their agility buff) and if I were to remain in survival I think I'd lose about 300 agility. This gives the impression that Survival is being "balanced".

I hope that markskmanship becomes a viable build again; aimed shot and chimaera shot are both getting buffed quite well so I'm going to be looking at Marksmanship again come the patch. The notes are changing quite often so there's really no point discussing them.

MM just feels right to me as a raiding spec. The name says it all. Survival sounds like a PVP spec to me and that's what it used to be. Beast Mastery sounds like a hybrid between the two.

Other people may see it differently to myself and to that I say "You're wrong damnit!" :P Let me know what you think on the matter.

Guild drama is long gone by the time of me writing this and I'm not going into what happened. I will say that I am absolutely glad it's over and the drama queens who left the guild have done so in the noble cause of creating a better environment in "Big Wipe Theory". Word on the street is they quit the game shorty after /gquit'ting as well. I find it quite hilarious. Who knows exactly why they quit the game but I don't think that there's much of a coincidence there.

Guild drama is a huge topic to discuss. I mean, in the end it's just a game, right? Some people think so and some others disagree. I am of the latter and I will explain.

World Of Warcraft is a game with various means of forcing players into social experiences with other players of the game. It's impossible to function successfully as a player to achieve everything there is to achieve in the game without interacting with other people in the game. This starts at group questing, dungeons and battlegrounds all the way through to guilds and arena teams along with the events that you perform with your effective teammates. The chat window in itself is another way that WoW promotes being social in game. Shout out to professions as well, yo!

With people comes problems, someone may have taken an item that you wanted or someone has said something that rubbed you the wrong way. These are common examples of people pissing other people off in WoW. Put yourself in a guild with a person that pisses you off for one reason or another. This person does not cease to piss you off for whatever reason (that reason could be yourself :P) and you now have "Guild Drama". Like in real life where families fight a lot between each other so do guilds. Your guild is like your family that you can ditch whenever you like and go find another family. The only difference is that this is in a game :P

Guild Drama is something that I particularly dislike about the game but the thing is we all get pissed off about something at one stage or another. Try to deal with it constructively and actively in order to not create unnessecary problems. Being the Deputy GM of Big Wipe Theory I am highly involved in any guild drama that occurs. Believe me when I say that I am certainly not void of creating guild drama; I have done so heaps of times. Noone is perfect and I am certainly far from perfect myself.

It seems that the guild is taking a turn for the better at the moment, I am really looking forward to raiding with my guildies and I am having a lot of fun taking a break from raids. My name gets thrown around a couple of guilds for pug raids and heroics, which I don't find much time for in game but nevertheless it's nice to know that people still respect me and my awesomness of teh hunter skillz.

Big Wipe Theory I love you dearly <3

Wednesday, December 22, 2010

Hunters, loners. Elite loners.

As I said earlier, hunters are easily the best solo class. I feel that paladin's are second best and druids are third.

Let me provide some supporting points:
- You get a pet. This pet can be of any kind but in my case I use a bear. Bear's have thunderstomp and an AoE damage reduction ability. For tanking multiple mobs these abilities and other skills are a great help.

- You can crowd control. Scatter Shot, Freezing Trap, Wing Clip, Concussive Shot, Wyvern Sting, Intimidation, Ice Trap, Silencing Shot, Distracting shot. These are all the abilities that I can think of right now that are available to the hunter (albeit some are spec'd into and therefore you cannot have them all). Using these abilities to crowd control make you an excellent addition to any group where Crowd Control can be of use.

- You can kite. Kiting is the form of killing a mob slowly but suffering little to no damage by doing so. I touched on kiting beforehand. Using a pet that deals more damage than other pets is recommended for most kiting but certainly not necessary; I kite all the time and I solo with my bear exclusively.

- Feign Death. You screw something up? Feign Death! HELLO TO TINY REPAIR BILLS and annoyingly having to run back. Enough said.

- Focus! No more drinking! I loved mana but I love focus so, so much more. You can constantly chain pull mobs until you screw up or no more mobs are around. Mend pet and first aid are your friends here.

- Disengage? You stuck in a bad spot? Get the hell out of there with disengage! Your one stop shop for getting you out of that troublesome spot so fear not, for a hunter is what you got. As you can see hunters also learn to rhyme.

- Ranged DPS! Do you hate getting hit by bosses cleaves? I sure do! Stand and range and pew pew.


As a hunter, if you find yourself needing to group up with people to do _ANY_ quest then you are doing it wrong. Don't get me wrong here, I'm not trying to make you feel bad about yourself. There was once a time where I was a terribad hunter too! But I learnt the error of my ways, lord. So please forgive me of the huntard's terribadness and show him the way to the light. Or the boss loot. Whichever you'd prefer. I'm easy with these things. What's that? Sure I'll have some beers with you later! But no man-love this time, OK?

Back on track. There is a few things you need to do when soloing to get the best out of it. These are:

- Know thy Enemy. Can you CC it in any way? If so you have a perfectly kiteable mob, provided it is not a caster. Use frost trap, concussive shot and my all time favorite scatter shot + wing clip + disengage combo (combined with immolation trap and snake trap for good measure). If the mob is a caster use range exploitation to take less damage. Mobs generally have a smaller cast range than your shooting range so take advantage of it!

- Kill the Elite like it was no feat. Mend Pet, Misdirection, Distracting Shot and Serpent Sting. These are your primary tools when killing ANY elite solo. With Glyph of Misdirect you can constantly misdirect your pet and nuke away. Keep Mend Pet up and Serpent Sting constant. Distracting shot if your pet is going to die. Note that there are some elites that are simply too strong for shitty mend pet (CoC is an example). You'll need to group up with people in these cases, of course.

- Zero in on your target. If you have specific mobs that you want to kill the chances are that, as a hunter, you won't need to wade through 100 mobs to get to it. Simply run through, put down frost traps and maybe even put your pet on defensive stance. Let your pet die, your pet's a tool like your abilities are. Me? I'm a tool, too. Once you reach your target Feign Death and wait for your pet to die. Make sure that you are in an area where you won't aggro mobs (if you need to aggro a couple then be ready for a fight, but it's still faster than clearing your way through).

- Tag mobs, fast! As a hunter, if done right you can deal with large amount's of mobs. If you are in a competitve area tag as many mobs as you feel comfortable dealing with. Misdirect and multishot are your best friends here. Misdirect your pet, spam multi shot. Then single target the mobs down.

Monday, December 20, 2010

Lovemontes today!!!

My hunter is coming along nicely, that's for sure. With an average item level of 346 (3 333's, 3 359's and the rest 346) I feel he's coming along nicely.

Having spent A LOT of gold levelling leatherworking (~20k gold) and getting all the patterns I can (all the purchasable leg armor items, epic items, hunter/en sham resilience items and some druid/shaman gear as of current) combined with max fishing, cooking and first aid I feel like the biggest grind is coming to an end. Soon I will have all the heroic gear I need and all I'll run heroics for is rep, chaos orbs and valor points (oh and to help guildies out) and then all that's left is Archaeology (which is about 358 at the moment).

My hunter is Exalted now with Therazane and Guardians of Hyjal, both of whom provide me some nice lootz. Stay tuned for me getting Exalted with Ramkahen (approx 7k rep away).

It really helps to do your research to find out where the best gear you can get is. Using your skills to craft gear and your justice points to purchase gear is a great help. Get the epic patterns and craft the gear for yourself! 3 Chaos Orbs is hard to get, let me tell you that much! So don't be stupid and be attracted by gold once you craft yourself an epic item. If you really are serious about PVE content you will provide yourself the best gear possible before even considering filling your pocket.

I'm excited to see the guild level reach level 5, which it will be doing so tonight. The first things I will be doing will include clearing Molten Core, Karazhan, Gruul's Lair, Magtheridon's Lair and when I've got some time Serpentshrine, Tempest Keep, Blackwing Lair and other raid dungeons. The bosses drop good amounts of gold as well as great vendorable epics, patterns and whatnot. 5% more gold on 90 gold is a decent amount, plus more gold from vendoring means that it will be a pretty solid cash flow.

I would imagine that Wrath of the Lich King raids and heroics would be rather easy to achieve with a few people. When you think about it I have over 100k HP unbuffed, I am almost raid hit capped (reforging out of hit for heroics) and my bear has almost 100k health. Back in BC a Karazhan and Gruul's tank would have around 21k health. I think it's fair to say that damage dealers and tank stats scale about the same, this would mean that I am currently geared 5 times better than a beginning raider in BC. In reality, however my DPS would be more than 5 times better it would be more accurate to say 8 to 9 times better. My mend pet will heal for a lot so Karazhan should be soloable, in theory. The first boss in Gruul's may require more people. I will let you know how I go.

Blackwing Lair will NOT be soloable. You need at least 3 people (a rogue helps a lot).

I'll let you know how I go.

Friday, December 17, 2010

You can take the hunter out of Molten core...

Molten Core taught me a lot as a hunter. It really was the place where I really began to figure out how to play my class at an intricate level. Oh yeah, PVP helps a great deal too (and not just with your own class knowledge). When the Ancient Petrified Lead dropped the first time we cleared past Majordomo Executus, second last boss of the instance I was stoked. I knew what the item was and sadly many hunters today miss out on what made vanilla special (this very quest).

The Ancient Petrified Leaf was an item that started a hunter quest. This quest was designed as a challenging quest where the hunter had to use all resources available minus your pet and assisting players. Your mates could buff you, but you had to do the rest. This quest consisted of killing 4 separate, strong elites with varying abilities. All of demon type they tested the skill of hunters in various ways but _mainly_ kiting. You had 15 minutes to kill the boss when you activated it and you had 15 minutes to wait if it despawned for reasons such as taking too long to kill it, someone healing you, someone using an ability or dealing damage to the demon or buffing you mid fight and attacking a mob associated with the fight.

I killed the mobs in this order: Un'Goro Crater Demon, Winterspring Demon, Burning Steppes Demon then Silithus Demon (the order that I felt was easiest to hardest). I was also lucky enough to be given the scale that provided an epic quiver, which has now been converted to a 24 slot bag thanks to blizzard (since hunters no longer need arrows).

The UGC demon had a large felhunter with her, after clearing enough space to do my thing the fight commenced. I did it flawlessly but the fight was easily the simplest. Trap the felhunter, melee the boss to death (-1500 RAP meant I had less than 0 RAP (1500 was a lot back then!)). Use of a health potion ensured my victory.

The Winterspring demon was all about kiting, get too far and he'll despawn, get to close and you can no longer kite as you get turned into a demon and killed via AoE damage aura that you simply could not escape. Most guides suggested that you clear a path of mobs to kill this demon when kiting or use a bunch of guildies to run ahead on mounts, aggroing/killing mobs as you go. I used neither of these methods with clever use of concussive shot and simply running around the mobs in my way. A few (read a number of) attempts passed when I finally killed this demon and looted the head. Oh yeah, these two demons so far were fought without any buffs at all except for my own.

The Burning Steppes demon was all about consistency and mana conservation. You needed enough mana to use wing clip and scorpid sting. This boss would enrage and when enraged would hit for about a third of your health (Health pools were like 3k HP those days), hitting the boss with scorpid sting when enraged applied a debuff that would cause him to only hit for 1 damage (troll regen ftw by the way). To fight this boss you could do it multiple ways, a simple kiting method could be employed and was easiest but clearly not intended to be used in the fight. So I did it the right way. Auto Shot till close, scorpid and wing clip before enrage and run at right angle from him. I also used scatter shot and had improved wing clip to help me deal more damage to the boss. This boss took a few goes but after I killed him I did it every time for other hunters that I did the quest for.

The Silithus boss, easily the hardest of the 4. A strong death coil meant that your potion cooldowns were used on shadow protection potions (which absorb shadow damage). He spawned lots of little scarabs that would pwn you. Wing Clip stunned the boss and rooted him in place, proc or not. His melee hit hard so you were bound to take a few hits whilst running to range. Use of bandages at the right time and using shadow protection potions were an absolute must in this fight (not to mention luck). Resisting the death coil was a lucky encounter but exactly what happened to me the fight I killed this boss. You would still be feared (which was a good thing because it got you away from the scarabs quickly) so that was a good time to bandage, but not taking any shadow damage on the one death coil saved me (as I was low HP) and I managed to kill the demon after a LOT of atttempts.

Acquiring the Bow, Staff and Quiver felt like the biggest achievement in my WoW experiences. I feel sorry for all hunter that miss out on such an epic quest.

Once a huntard, still a huntard? part 3

Zul'Gurub. Ah, what an instance it was. ZG or Zee GEE a we called it. Zul'Gurub was a raid focused on the Hakkar worshipping trolls, with Hakkar being the final encounter of the instance.

Zul'Gurub was the first place I encountered complex raid strategies. Although nothing compared to 40 man strategies of say late Molten Core or up the instance was no cake walk for those who were only just geared enough for the dungeon.

It took my guild, Nemesis, a long time to clear that dungeon; there were a lot of fights that were largely gear dependent and we didn't want to fight Hakkar until we had all the bosses down. This was for a number of reasons: Aspect bosses (bat, snake, tiger, panther, spider) provided Hakkar various buffs and they also were easier opportunities for loot.

Hakkar was an interesting fight, however. There is a mechanic that is rarely seen in boss fights and that is needing to hurt yourself to hurt him. In order to kill him you get him to 0%. See what I did there? lol. The strategy was quite simple, but timing was important to avoid enrage. So you had to do it right. Every so often Hakkar will cast a life drain which drains about 16 of your 20 raid players. Life drain will heal him for a certain amount per player being drained. To counter this a Wind Serpent that spawns on the lower tier of the pyramid needs to be pulled up and CC'd until the raid decides it needs to die. It needs to die because upon death they lay an AoE poison cloud on the ground that deals nature damage to you. Why would you want AoE poison? Because when Hakkar drains you and you're poisoned he will take significant damage. Timing the kill of this mob is important so you can get as many people into the poison as possible for as little time as possible i.e. just before he casts his life drain everyone should get poisoned. Killing the mob too early meant you HAD to stack into the poison and put more strain on healers. First Aid is a good thing guys, make sure you keep that thing maxed out.

Threat was a touchier subject back then, abilities like vengeance and misdirect simply did not exist. Tanks had to rotate due to a few reasons in the Hakkar fight so that made threat even more difficult to manage.

I never really got that much loot from ZG, my DPS was great for my gear and I tended to top the damage charts so I gave the gear to players who needed it more as they would see a larger increase in dps output than myself. A bigger gear upgrade increases overall group DPS. My generosity paid back in Molten Core where other hunters insisted that I was the priority for getting Tier 1. On our first successful night of Molten Core I acquired 5 of 8 items of Tier 1. An amazing result :) However it took me ages to get my final piece of Tier 1. Molten Core talk another time :)